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How can we visualise the internet? An abstract space that we inhabit everyday?


This project explores our relationship with the internet and how to visualise such an abstract space in a fun and engaging way through character and environment design. The internet is non-physical; however, it is interconnected to us. Despite its intangible nature, it is of significant importance and has similar interactions to those in our physical social space.


To visualise such relationship with cyberspace, the game asks the player to wander around on the internet as an AI, exploring different corners of cyberspace and different AI characters.


Cyberspace

The game’s aesthetics have been developed by examining retro technology and various references in popular culture to create the cyberspace.


20+

players engaged through in user testing to improve game experience and game flow.

3 months

game development timeframe using blender, Unity game engine and hand sketches.

3

user testing session conducted.

Internet 2.0

Follow an AI bot to explore different imaginations of the cyberspace.
SECTOR
Game
CLIENTS
Personal Project
SERVICES
Digital Products, User Testing
LOCATION
Cyberspace

Gameplay

This is a third person controller where you will follow the main character - AI bot to explore different parts of the cyberspace. The game tasked players to collect points from the different corners of the cyber world, to encourage them to begin their adventure on the internet. There are also DarkWeb and restricted areas that the player cannot enter.





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