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How can we use game to help us reflect our relationship with online news outlets?


As doom-scrolling affected me a lot in 2020, whether looking at news about the pandemic or the political issues, I started researching the importance of this behavior. Doom-scrolling refers to the tendency to read excessive amount of negative news. During my research, I discovered that my news-reading addiction is not something personal but a collective memory of 2020. I decided to develop a game as a design response to explore this behavior further. My project also looks into the relationship between journalism and design, specifically the design practice of Newsgame, to develop a design response to doom-scrolling. The game draws inspiration from various successful game developments and genres, forming a game design practice that focuses on storytelling on current affairs, reflection, and creating changes.

30+

players engaged to better design the simulation experience and raised awareness on our online behaviour. 

3 months

game development timeframe, including literature review on game design theory and research on doomscrolling. Developed in Unity game engine

3

user testing sessions conducted.

Doomscrolling

To stop the scroll through a simulation game about our online reading behaviour
SECTOR
Journalism
CLIENTS
Personal Project
SERVICES
Digital Products, User Testing, Narrative
LOCATION
Cyberspace

Gameplay

The game has different prompt questions, and you have the option to choose a more positive or negative development of the narrative. Based on your choices, the environment in the game will change.






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